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Your brush can evolve over time, swap its alpha at random, or even generate a whole new material with each stamp. Dynamic Strokes introduces a way to generate procedural brush strokes based on Substance parameters. VFX support Painter supports multi-tile painting (UDIMs), Alembic, camera import, and Python scripting and is compliant with the VFX Reference Platform. Lay out UVs over multiple tiles to maintain high resolution. Automatic UVs Automatic UVs ensure imported models don’t need any special preparation for texturing. Create custom export presets to fit into any pipeline or workflow. Easy exports Export to any game engine or renderer effortlessly. Preserve these properties when exporting. Advanced material creation Reproduce real-life material behaviors such as subsurface scattering, sheen, anisotropy, or clear-coat. Smart Materials and Smart Masks Apply realistic details, from subtle dust layers to signs of extreme wear and tear. Painter also supports Adobe Photoshop brush presets. Powerful paint engine Paint using dynamic brushes, projection tools, or particles. Combine it with the updated Seamless Material sample project to create tileable environment materials rapidly. This new mask effect allows you to blend by comparing the content of the current layer with the one from the layer stack underneath, similar to the Blend-if function in Photoshop. Experience a state of the art real-time PBR viewport while working on your assets. Render directly with NVIDIA Iray and enhance your images with Yebis post-process effects. Get 1:1 engine exports and share directly with portfolio sites with dedicated formats. Support for Linux, 8K export, color management, UDIM management, and Scripting API make integrating Substance Painter into VFX workflows easier than ever. Bake high-quality maps in an instant directly within Substance Painter. Integrated 8K Bakers Baking is where it all starts. Smart Masks Apply the same mask preset on any type of object and have it adapt automatically. Smart Materials Tear and wear, scratches and dust instantly appear where they're supposed to.
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